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In 1955 the police station of Hopkinsville, Kentucky was swarmed by members of the families that shared a farmhouse just outside of the town. They reported that the house was under attack by extra-terrestrial creatures, but a police investigation only uncovered bullet holes and shattered windows, and evidence that the families were mostly drunk at the time of the incident. The aliens reported in the story became known as the “Hopkinsville Goblins”, and became an infamous local cryptid, though there were no reported sighting since. Experts believe that a combination of alcohol, a meteor sighting, and aggressive owls led to the supposed sighting. This game is inspired by that story, told from the perspective of the owls.

Hopkinsville Goblins are owls trying to scare off a group of drunk vacationers. The players are a group of outlaw owls hiding from the law in an abandoned building until a group of rowdy vacationers moved into the building and forced you out. Fearing discovery by owl law, you decide that your only option is to force them out using the same grift you used back in the day: alien impersonation.

This is a game for two to four players, with no GMs. The game is played in a series of six loosely-structured scenes. You need an eight-sided die and at least three six-sided dice to play.

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Hootgoblins.pdf 341 kB


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You get to be owls pretending to be cryptids and scare away drunk people! Who wouldn't want that?